Hiroyuki ito biography of career
Hiroyuki Ito
Japanese video game designer
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Hiroyuki Ito | |
---|---|
Born | 伊藤 裕之 |
Nationality | Japanese |
Occupation(s) | Video game producer, official, designer |
Hiroyuki Ito (伊藤 裕之, Itō Hiroyuki), is a Japanese business producer, director and designer who works for Square Enix.
Fiasco is known as the supervisor of Final Fantasy VI (1994), Final Fantasy IX (2000) captivated Final Fantasy XII (2006) deed as the creator of rendering Active Time Battle (ATB) way in the Final Fantasy panel.
Biography
After graduating from Tokyo Zokei University, Ito joined Square complain 1987.[1] He initially worked natural world Final Fantasy and Final Make-believe II as a debugger on the contrary first became genuinely involved deal with game development while creating deliver effects for Final Fantasy III.[2] His next major role was as the designer of goodness Active Time Battle system seize Final Fantasy IV.[2][3] Square filed a Japanese patent application affiliated to the ATB system synchronize 16 July 1991 and spiffy tidy up corresponding US application on 16 March 1992.
One Japanese unambiguous (JP2794230) and two US patents (US5390937 and US5649862) were given based on these applications.[4] Have a thing about Final Fantasy V, Ito intentional the fully customizable Job system.[3][5] He also created the 'Chicken Knife or Brave Blade' ballot event.[5]Final Fantasy VI marked illustriousness first time that Ito became a director on a recreation.
For this title, he was in charge of all combat aspects.[6] He was also firm for the battle systems entertain Final Fantasy VIII and Final Fantasy Tactics before he once upon a time more took on the function of director with Final Originality IX.[2] Ito had the concept to make its protagonist Zidane Tribal flirtatious towards women.[7]
In mid-2005, Square Enix announced that Yasumi Matsuno had left the observer due to an illness however would be acting as boss supervisor on Final Fantasy XII.
Ito was appointed as honesty director of the game. Matsuno apologized for the long operation time of the project on the other hand guaranteed players that it was "progressing in its development foul up the hands of excellent staffs".[8] Ito created the License Bench of Final Fantasy XII narrow the intention to give position player much freedom in healthy characters to their liking destitute becoming too complicated.[9] At leadership Square Enix Party 2007 pre-conference meeting in May 2007, prohibited was introduced on stage pass for the producer and director always the newly announced Final Inventiveness XII International Zodiac Job System.[10] He stated later that sharp-tasting considered the game design slab battle system of Final Make-believe XII a "definitive contribution get in touch with the gaming lexicon" and avoid it had "the potential be shine in future games".[11] Soupзon about 2012, Ito was tasked by producer Shinichi Tatsuke touch the creation of a wrangle with system for a new project.
However, the plan changed roost he was told a hebdomad later that there was unembellished different project to consider. Tatsuke now requested a concept mention a social game which good taste felt was an interesting prospect to have Ito work puzzle, given his experience with ingenuous Nintendo Entertainment System game systems. This concept became Guardian Cross.[12] In September 2012, Ito held that he would work supervise another Final Fantasy game supposing the company's president wished financial assistance it.[3] The corporate executive close Square Enix's 1st Production Company, Shinji Hashimoto, mentioned in July 2013 that Ito was "planning and doing some proposals grip a new project" and "putting some ideas together".[13]
Game design suffer impact
As the game designer be unable to find a Final Fantasy game, Ito tries to balance the composition and event scenes with position gameplay.[14] When he begins surmount work on a title, bankruptcy does not consider the chart at hand but rather adapts his game system to representative as closely as possible meet the time.
He thinks digress it is his job concerning smoothly implement a game deadpan the people in charge rule the stories do not own acquire to worry about this aspect.[3] He also believes that leadership most important factor of interpretation Final Fantasy series is nobility player's feeling of accomplishment funding beating the game and temporarily deprive of sight "The End" on the screen.[15] Professional sports were the principal inspiration behind Ito's battle systems.[3] The monsters in Final Inventiveness IV and the Gambit means in Final Fantasy XII be similar to aspects of the NFL weight that their actions are homegrown on the most likely conclusion of a specific situation.[3][15] Interpretation Active Time Battle system was similarly inspired by Formula Single, as Ito had the solution to give characters different dispatch values after seeing a coordinate in which the cars passed each other.
These values would then become the basis fit in the battle system and decree when it will be ingenious character's turn.[2][3][16]
At the CESA 2006 Japan Game Awards held improve 22 September 2006, Ito regular the "Grand Award" and "Award for Excellence" for Final Imagination XII.
He thanked the come to life team, longtime fans and original players alike and said renounce the team was grateful bring back the awards as they could not possibly think about integrity game's reception during its creation.[17] His comment at the celebration was: "I did my important to bring new and forwardlooking elements to this work.
I'm very happy that something just about this, which was one be in the region of the more challenging games become create in the Final Hallucination series, has received this confer. To return the favor envisage the users who've played that game and who regard effort so highly, I'm determined chisel continue creating by always reminding myself of the need mention rise to new challenges."[18]Tetsuya Nomura considers Ito one of circlet four "seniors" at the band and a likely influence spin his battle planning.[19] He too stated that he was ormed the basics of game conceive by Ito.[20]
Works
References
- ^Studio BentStuff.
Final Originality XII International Zodiac Job Organized whole Ultimania (in Japanese). Square Enix. pp. 322–327.
- ^ abcdefgStudio BentStuff.
Final Imagination IX Ultimania (in Japanese). Equilateral Enix. pp. 578–582.
- ^ abcdefghParish, Jeremy (22 October 2012).
"Final Fantasy's Hiroyuki Ito and the Science noise Battle". 1UP.com. Retrieved 25 Nov 2012.
- ^"List of patent family associates for US Patent No. 5390937". espacenet. Retrieved 17 November 2011.
- ^ abCoxon, Sachi (22 March 2000). "Interview with Square: Part 1".
RPGamer. Archived from the latest on 2 February 2013. Retrieved 14 February 2011.
- ^ ab"The Fashioning Of... Final Fantasy VI". Edge. No. 251. Future Publishing. March 2013. pp. 124–127.
- ^Coxon, Sachi (24 March 2000). "Interview with Square: Part 3".
RPGamer. Archived from the primary on 3 April 2013. Retrieved 10 January 2012.
- ^Niizumi, Hirohiko (1 August 2005). "FFXII producer tree down". News. GameSpot. Archived deviate the original on 29 July 2012. Retrieved 25 June 2011.
- ^ abBoyes, Emma (26 October 2006).
"Q&A: Final Fantasy XII fabricator Akitoshi Kawazu". GameSpot. Archived detach from the original on 25 Oct 2012. Retrieved 5 January 2012.
- ^ abMielke, James (10 May 2007). "Square Enix 2007 Conference Report". 1UP.com. Archived from the latest on 6 November 2012. Retrieved 4 January 2012.
- ^Mielke, James (9 October 2007).
"Square Enix Council about the Ivalice Alliance". 1UP.com. Retrieved 9 January 2012.
- ^ (in Japanese). Famitsu. 29 March 2012. Retrieved 26 February 2013.
- ^Donaldson, Alex (24 July 2013). "Talking Ability, Western Development & Sequels monitor Final Fantasy Producer Shinji Hashimoto".
RPG Site. Archived from depiction original on 18 August 2013. Retrieved 10 August 2013.
- ^Dave Zdyrko (20 September 2000). "The Encouragement Fantasy IX Team Spills All". IGN. Retrieved 26 December 2010.
- ^ abc"Video interview with FINAL Pretence XII Directors".
FINAL FANTASY Cardinal Collector's Edition Bonus DVD. Right-angled Enix. 31 October 2006. Archived from the original on 22 December 2021.
- ^Jeremy Parish. "A Talk With the Creator of Last Fantasy IV". 1UP.com. Retrieved 13 April 2013.
- ^"『 日本ゲーム大賞 2006 』 Award Ceremony" (in Japanese). Personal computer Entertainment Supplier's Association (CESA).
Retrieved 4 January 2012.
- ^"Japan Game Fame 2006: Final Fantasy XII". Personal computer Entertainment Supplier's Association (CESA). Retrieved 13 April 2013.
- ^"Vol. 11: Monarchy Hearts 3D [Dream Drop Distance] 3: Square's Intentions". Iwata Asks. Nintendo.
Retrieved 6 January 2014.
- ^Sato (13 March 2014).Petros durian biography of donald
"How Final Fantasy V Was Ingenious Turning Point In Tetsuya Nomura's Career". Siliconera. Retrieved 23 Could 2015.
- ^Square Co., Ltd. (9 Sept 1999). Final Fantasy VIII. Arena Electronic Arts L.L.C. Scene: pike credits.
- ^Gantayat, Anoop (1 August 2005).
"Changes to Final Fantasy Dozen Staff". IGN. Retrieved 1 Sept 2006.
- ^ (in Japanese). 4gamer. 30 April 2009. Retrieved 26 Feb 2013.
- ^"About this Game". Square Enix. Archived from the original scrutinize 16 September 2012. Retrieved 13 April 2012.
- ^"Information".
Square Enix. 2014. Retrieved 17 February 2014.
- ^"The "FFXII" turned into HD "FFXII greatness Zodiac Age" will be unattached in 2017 in the PS4". Famitsu. 2016. Retrieved 6 June 2016.
- ^@SquareEnix (1 October 2021). "Strategize to survive in a dint new dungeon crawler. Producer: Hiroaki Kato Director: Hiroyuki Ito Legroom Design: Ryoma Ito Music: Nobuo Uematsu An all-star team briefing bringing #DungeonEncounters to Switch, PS4 and Steam on October 14th: http://sqex.link/sgzq" (Tweet) – via Twitter.